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Item: armorname

Description

With the 'armorname' attribute, you can set the prefix of your armortextures.

All values are valid. You have to name your armortextures e.g. dirt_1.png (for legs) and dirt_2.png (for helmet, body and boots) and set 'armorname=dirt' and NOT 'armorname=dirt_1.png'.

Default value: 'gold'

Examples

armorname="dirt";

armorname="redstone";